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World status

The web-base game is the live system.

This project is being built as a shared 3D multiplayer space where players sign in, fly, spectate, and use blackholes as server-entry systems.

Current direction

Live shared world

The 3D environment remains the actual web-game layer rather than a decorative landing page.

Core roles

Pilot and spectate

Players can pilot ships, move through space, and observe the shared room while navigating to blackholes and server routes.

Target

Persistent growth

Each package continues toward a fuller multiplayer simulator with better visuals, stronger sync, and deeper server interiors.

Mode briefing

What each route is for

  • Arma3 CTH: Capture the Hill (CTH): two teams repeatedly contest and hold a central objective for points and control.
  • Rust Bi-Weekly: Vanilla Rust with a bi-weekly wipe cadence focused on balanced progression and fresh map resets.
  • Rust Weekly: Vanilla Rust with weekly wipes for rapid resets, fast onboarding, and frequent new starts.
  • Rust Monthly: Vanilla Rust with monthly wipes designed for longer-term base progression and sustained rivalry arcs.

Steam connection points

Quick launch + quick connect

  • Arma3 CTH: steam://run/107410 and steam://connect/tcentral.game.nfoservers.com:2302
  • Rust Bi-Weekly: steam://run/252490 and steam://connect/tcentralrust.game.nfoservers.com:28015
  • Rust Weekly: steam://run/252490 and steam://connect/tcentralrust2.game.nfoservers.com:28015
  • Rust Monthly: steam://run/252490 and steam://connect/tcentralrust3.game.nfoservers.com:28015